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1. New Dev Blog: Summer and Incarna 1.1 - in EVE Information Portal [original thread]
Originally by: Jade Greenfire Edited by: Jade Greenfire on 25/08/2011 00:18:28 Edited by: Jade Greenfire on 25/08/2011 00:07:50 Edited by: Jade Greenfire on 25/08/2011 00:04:26 Lets face it, while we appreciate the hard work th...
- by Jon Helldrunk - at 2011.08.25 06:06:00
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2. New Dev Blog: Summer and Incarna 1.1 - in EVE Information Portal [original thread]
D E L I V E R
- by Jon Helldrunk - at 2011.08.23 11:47:00
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3. [CSM] July 2011 Prioritization Crowdsourcing -- Vote Here! - in Assembly Hall [original thread]
Jon Helldrunk,27,68,99,139,3,64,13
- by Jon Helldrunk - at 2011.07.25 16:33:00
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4. NPE - Timers in Eve need to be explained to new players - in Assembly Hall [original thread]
signed.
- by Jon Helldrunk - at 2011.07.14 07:57:00
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5. [CSM6] May Summit Topics Thread Index - in Assembly Hall [original thread]
Originally by: Shepard Book What happened to the post of the long list of items the player base already voted on to be fixed from the last CSM? Yes, exactly... What happened to the post of the long list of items the player base alread...
- by Jon Helldrunk - at 2011.07.13 14:32:00
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6. Why I cannot change sex and portrait of my character? - in Player Features and Ideas Discussion [original thread]
Edited by: Jon Helldrunk on 12/07/2011 12:07:40 Edited by: Jon Helldrunk on 12/07/2011 12:06:42 Because in eve you are someone. People will identify your character as a character after a while. In other games after a while, no-one that kne...
- by Jon Helldrunk - at 2011.07.12 12:06:00
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7. change to warping - in Player Features and Ideas Discussion [original thread]
Did you know that we used to warp to gates at 15km by default? Did you know that you run into people everywhere you go, in the entire galaxy? is it still huge then? I'm saying. It's good the way it is. Really... skill up your navigation skills an...
- by Jon Helldrunk - at 2011.07.12 12:02:00
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8. Suicide Ships - in Player Features and Ideas Discussion [original thread]
here we go, another option on how to fight blobs. Make it expensive, make it that 10 pilots could suicide themselfs (including PODs) against a blob. - 500 mio per suicide torp / ship - 20'000 damage within 20km range (?) - pod dies with ship - no...
- by Jon Helldrunk - at 2011.07.12 11:54:00
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9. Corporate created missions and rewards. - in Player Features and Ideas Discussion [original thread]
i realy like the basic idea of that as well. What else is a corporation for? (damn it, i know but i mean this question as in general). Corporations give their pilots work and pay them for. Today it's like your in a corp but really working for the...
- by Jon Helldrunk - at 2011.07.12 11:41:00
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10. Dumb but plausible Idea? - in Player Features and Ideas Discussion [original thread]
NO because: - would render bigger ships completly useless - giving BS's the ability to hit 80-100% on frigs and cruiser would mean perfect tracking, almost none explosion radius and so on. it's probably not doable without changing combat entirely...
- by Jon Helldrunk - at 2011.07.12 11:32:00
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11. AFK CLOAKERS, ENOUGH IS ENOUGH - in Assembly Hall [original thread]
Originally by: Miang Hawaa Quote: What blatant exploit? I see no blatant exploit. It is tragic that I have to spell this out for you. An enemy's presence in a system causes numerous problems for locals. In general, people will ...
- by Jon Helldrunk - at 2011.07.11 11:13:00
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12. Figth the blob: Signature radious based AoE damage on ship expotion - in Player Features and Ideas Discussion [original thread]
Originally by: Roosterton Edited by: Roosterton on 10/07/2011 23:48:13 Originally by: Jon Helldrunk nice workaround. got an idea to safe npc wrecks? What do you mean by that? EDIT: Nevermind, I re-read your post. Hmm. Why...
- by Jon Helldrunk - at 2011.07.11 10:59:00
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13. Abandoned Control Towers. - in Player Features and Ideas Discussion [original thread]
I agree. look at wormhole space for once -> so many sticks are just left behind and people are too bored to clean them up. Even some are used to hold moon coverage to keep others from setting up a tower. This is totaly easy way to build a castl...
- by Jon Helldrunk - at 2011.07.11 10:54:00
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14. change to warping - in Player Features and Ideas Discussion [original thread]
#1, I think they are fine. Increasing them would give pilots a reason to spam the d-scan even more no? What's your reason why you suggest this? #2, again - why? the warps aren't THAT long. #3, totaly agree. a small bright flash or a small window...
- by Jon Helldrunk - at 2011.07.11 10:46:00
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15. Figth the blob: Signature radious based AoE damage on ship expotion - in Player Features and Ideas Discussion [original thread]
Originally by: Roosterton Edited by: Roosterton on 10/07/2011 23:41:22 Create some RP fluff about how stations and gates in highsec have blast-supression fields whithin 10km of them to prevent the AoE ship explosion damage. Everywhere...
- by Jon Helldrunk - at 2011.07.10 23:45:00
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16. Space physics....LETS GET REAL!!! - in Player Features and Ideas Discussion [original thread]
If you look closely, you notice that your ship is pretty huge. If you look at the old space shuttle (RIP) do you see the side thrusters and stuff? I mean, maybe in the movies ;) But while we'r at speaking of more 'realism' here's a few lolz: - tu...
- by Jon Helldrunk - at 2011.07.10 23:41:00
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17. Corporation Training Programs - in Player Features and Ideas Discussion [original thread]
Looking at the core of the idea, - cool. In my oppinion to prevent 'wrong use' it would have to be sort of like: - if a pilot joins a player corp and his skillpoints are less than xyz millions, then he gets a boost by xy%. And for the corp to le...
- by Jon Helldrunk - at 2011.07.10 23:31:00
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18. clone jump - faster cooldown by skill? - in Player Features and Ideas Discussion [original thread]
improved biofluid synapsis using newest technology in bio fluids, the way that blablablabla.... * reduces the time minimum time between jump clones by 10% per level. just a thought.
- by Jon Helldrunk - at 2011.07.10 23:19:00
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19. Overview problems and - in Player Features and Ideas Discussion [original thread]
Edited by: Jon Helldrunk on 10/07/2011 23:07:48 Knowingly or not... and probably off topic. But did i hear - Agent - Mission - Wormholespace ? I creative mind should be able to form tons of stuff out of these three words. Wether I add Sansha ...
- by Jon Helldrunk - at 2011.07.10 23:07:00
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20. Figth the blob: Signature radious based AoE damage on ship expotion - in Player Features and Ideas Discussion [original thread]
Edited by: Jon Helldrunk on 10/07/2011 22:58:25 @Robert Caldera here's an idea, stop craping onto others idea's like that and go to the cry-me-a-river forum. point out the problem you see, maybe think about it for once and add a solution? @To...
- by Jon Helldrunk - at 2011.07.10 22:58:00
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